Sector 3714

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Port | Status | Tech Level | Control Rating | Ship Yard | Description |
---|---|---|---|---|---|
Horizon System | |||||
Greenwich | Developed | 11 | 3 | Y | Greenwich reflects the twin British desires for comfort and control. Although habitable by humans when first discovered, it was only barely so. In an effort to make it more habitable, the Triplanetary Development Corporation launched its second terraforming effort, and it has been 100% successful. Powerful microwave satellites heat areas of the atmosphere to control the violent storms that used to rack the surface, while gas converter sailplanes high in the stratosphere keep oxygen levels at the comfort point for humans. Two small moons (Chronos and Hourglass) were dragged into orbit by massed tractor beams to draw off some excess atmosphere. Designed by Graeme Stuart, an English engineer of great genius, Greenwich is a lovely place to live, but tends to be overcast many days of the year, to protect against overexposure to Horizon’s sun. |
Chronos | Sparse | 11 | 2 | N | From Chronos’ watery surface you are afforded a fine view of the rising planet of Greenwich, and Chronos’ sister moon Hourglass. Chronos is, as yet, uninhabited due to its thin atmosphere (which requires a breathmask for comfort). More than a few traders come here to refresh their tired spirits. |
Hourglass | QUARANTINE | N/A | 5 | N | Hourglass is presently under Federation quarantine, as several hostile species were introduced here when an Orion smuggler crashed on the moon. Every so often, some foolhardy thrill-seekers come here to “test their strength,” as they call it. Of course, most don’t leave. |
Bandari System | |||||
New Sahara | Sparse | 8 | 1 | N | New Sahara is a hot, dry, flat, and highly uninteresting planet. Its main feature is its resemblance to Earth’s Sahara desert. The planet has only a few settlements, and no cities of which to speak. |
Nzuri | Settled | 9 | 2 | N | In contrast to New Sahara, Nzuri is a world of rolling hills and vast oceans. Warmer and drier than Earth, the population has concentrated itself along mountain ranges, where fresh water is abundant, and coastlines. |
Nainoa System | |||||
Haleanahoku | Established | 10 | 2 | N | Settled by an early expedition of Polynesian spacefarers, Haleanahoku is a young world that is still somewhat volcanic. The rich soil and long growing season provide the people of Haleanahoku with a bounty of food and other produce throughout the year. As quakes are still common on this planet, tremor-proof buildings have appeared, in most places echoing the designs of indigenous Peruvians with their seemingly random interlocking blocks. |
Puaʻonahoku | Sparse | 10 | 2 | N | With its twin suns and the nearby moon of Ikikapua, Puaʻonahoku would be a honeymoon destination for the discerning Federation citizen were it not in the Romulan neutral zone. As it stands, the planet has only a few scattered resorts. |
Ikikapua | Settled | 10 | 2 | Y | Extremely dense and close to its planet, Ikikapua has gradually collected enough atmosphere from Puaʻonahoku to be habitable. Most of the surface is covered with ocean, and the floating settlements are all anchored over seamounts and other volcanic vents. |
Levo System | |||||
Levo | Settled | 9 | 1 | N | Levo is an independent world that has resisted joining the Federation. Anyone is welcome at the tiny but neutral Levo Spaceport, located on the island of Locanda in Levo’s southern ocean. |
Pelagon System | |||||
Opal | Sparse | 9 | 2 | N | Opal is a tranquil island world, much preferable to neighboring Quake. |
Quake | Uninhabited | N/A | 0 | N | Quake is a world continually shaken by seismic tremors. Anyone who lands here immediately blasts off again and heads for Opal, Quake’s sister world and a far more calming place. Of course, anyone with any sense at all wouldn’t come to Quake in the first place. |
Lethe System | |||||
Lethe Prime | Settled | 9 | 2 | Y | Lethe Prime’s fields and forests feed much of this sector. The major exports are vegetables and processed grain products. Lethe Prime needs prodigious quantities of fresh water for agriculture, and is currently at war with New Cydonia over water rights. |
New Cydonia | Established | 9 | 1 | Y | New Cydonia was founded by natives of the Mars Colony, who claimed that Mars was too civilized and terraformed for their tastes. New Cydonia is currently at war with its neighboring planet, Lethe Prime, over water rights. |
Oread Subsector | |||||
Port Oread | Orion Trading Post | 11 | 2 | Y | Port Oread is a stopover point for passing freighters of many governments and corporations. |
Sirgil System | |||||
Sirgil III | Industrial | 9 | 5 | N | Sirgil III is an industrial colony, dotted with manufacturing centers. |
Sirgil Starport | Corporate Trading Post | 9 | 4 | N | Sirgil Starport is an orbital market, established as a commodity exchange for the products produced by the planet below. |
Liberty System | |||||
Liberty IV | Industrial | 8 | 0 | N | Due to interference from the constant plasma storms, as well as the highly mountainous terrain, Liberty IV is used by many pirates as a way of losing Federation pursuit before heading out of Federation controlled space for the relative safety of the neutral zone. Few live here, but several mining corporations compete for the planet’s plasmium resources. |
Liberty Station | Orion Trading Post | 11 | 1 | Y | Thriving on an illegal trade of many goods, Liberty Station is a quick one-stop shop for the more shady side of Federation life. Most things can be bought (or stolen) here, and the populace is rarely constant. If a pirate has stolen a shipment of goods from you, then chances are it will end up here. A more insidious warren of backroom deals (or stabbings) cannot be found anywhere in Federation controlled space. The streets are inhabited with a curious mix of beggars, thieves, pirates, corrupt policemen and “legitimate” businessmen, who for the most part survive with only the minimum of bloodshed required. Nobody wants a war. |
Hannaford System | |||||
Mairim | Sparse | 8 | 1 | N | A sparsely populated planet, Mairim is a breathtakingly beautiful world. Cold, and often dangerous, Mairim is home to a brave few who eke out a living hunting the sleek ice-cats that live on the steppes. Few ships land here, and those that do are welcomed indifferently by the aloof hunters and their families. There is no official government. |
Shenkuo System | |||||
Kaifeng | Sparse | 9 | 2 | N | Kaifeng is an arid, barren world, characterized by freezing temperatures and fierce winds. The colony ship Sojourner II was the first ship to reach this planet, and was forced to crash-land in the desert when its propulsion and life support systems were destroyed by a meteorite. The few people who live on this planet say they do so for the solitude. |
Farghani System | |||||
Alwafra | Settled | 9 | 3 | N | The nighttime sky of Alwafra is truly a sight to behold. The luminescent rings that circle the planet carve a glimmering arc across the sky each night, providing a spectacular show for locals and visitors alike. |
Sakuru System | |||||
Darvaza | Industrial | 9 | 4 | N | Darvaza is a world shrouded by toxic clouds and a choking atmosphere. The uridium miners who work here have the highest fatality rate of any in the galaxy, as even a brief accidental exposure to Darvaza’s atmosphere is instantly fatal. |
Aurora System | |||||
Blackthorne | Orion Privateer Haven | 12 | 0 | Y | Blackthorne is an extremely dangerous place for a law-abiding citizen to hang out. If you don’t actually get your cargo stolen, you’ll at least get your pocket picked. Still, Blackthorne is the place to come if you’re looking for any of the “special” items available here. |
Anatahan | Sparse | 9 | 2 | N | Anatahan is a planet of terrible luck. Most of the islands on this ocean world are of volcanic origin, with many still active. Forecasting the frequent eruptions is a huge task, and many people are caught off guard—in the wrong place at the wrong time—when one of the volcanoes unexpectedly erupts. |
Tichel System | |||||
Viking | Developed | 10 | 4 | Y | Viking grew out of a very successful industrial outpost. As such, each city is built around an operational factory. With the installation of public transit, the population has migrated outward, leaving their former barracks and dormitories as rings of commercial activity surrounding the industrial core. The planetary government evolved from a coalition of the various unions representing the factory workers, which eventually merged with the management component of Viking Industries. |
Viking Spacedock | Civilian Trading Post | 11 | 3 | N | The Enyo Orbital Fuel Refinery was one of the largest producers of processed fuel products in the sector. It made fuel for everything from starships to ground vehicles, and was so successful that Viking Industries upgraded it to a full-sized base station. The boredom of life on a space station makes the refinery’s crew eager for diversion brought by visiting ships. |
Aral System | |||||
Outcast | RESTRICTED | N/A | 6 | N | Outcast is a Romulan prison world. No stockade fences are present and there are few guards, as the entire planet is a tectonic nightmare. Tours of duty are brief here, and guard personnel are rotated regularly. The prisoners are all hardened criminals or terrorists, and many sophisticated escapes have been attempted. All relied on outside help via a waiting ship, but none have ever made it through the blockade. |
Zaxted Subsector | |||||
Zaxted Starport | Orion Trading Post | 11 | 2 | Y | Zaxted Starport is a bustling center of trade and commerce. |
Diphidia System | |||||
Diphidia II | Industrial | 9 | 2 | N | Diphidia II is a major exporter of fish and ocean products. Diphidia seaweed, which grows only in Diphidia’s oceans, is renowned for its remarkable strength and durability; no synthetic fiber has yet matched its tensile strength. |
Terval System | |||||
Valoria | Uninhabited | N/A | 0 | N | Between its tropics, Valoria is a desert world that is dotted with countless small oases. The temperate and polar regions, however, are covered in dense jungle. The Romulan minor house Casifax uses this world as a hunting field and as an initiation planet. Casifax soldiers are sent here for one month as an initiation. Surviving on this world for a month would not be an incredibly difficult task if it were not for the most vicious predators found naturally inside the borders of the Empire. Those that can survive the desert heat hang around the oases in search of prey, which then makes the only habitable areas of this planet extremely dangerous. |
Satori System | |||||
Palshife | Sparse | 11 | 3 | Y | Palshife is a beautiful world of rocky islands and gorgeous skies. Before the Earth-Romulan War, it was looking to become one of the galaxy’s more popular vacation spots. Now, it is home to a small independent colony with a civilian crew-training center and shipyard. |
Clotho System | |||||
Clotho Prime | Sparse | 9 | 2 | N | Clotho Prime is periodically rocked by violent earthquakes, and a deep rumbling can be heard at all times, all over the planet. No one has yet postulated an explanation for this phenomenon, but settlers are reluctant to emigrate to Clotho Prime until the mystery is solved. |
Clotho II | Uninhabited | N/A | 0 | N | Clotho II is a dismal world, wreathed by perpetual storm clouds. |
Boral System | |||||
Boral I | Industrial | 9 | 4 | N | Boral I is the headquarters of Boral Mining Corp. It is here that all the noble gases harvested from Fermia’s atmosphere by the small army of prospectors employed by the company are processed and refined. So far, Boral has survived in the fiercely competitive universe of commerce by staying small enough that they remain beneath the notice of any of the larger, more professional mining companies. |
Fermia | Industrial | 8 | 1 | N | Fermia has never been colonized. Although its atmosphere is rich in argon and other noble gases, its turbulence means that harvesting requires a great deal of time and money. Only Boral, a relatively small independent mining company, operates here, and even then it only employs small-time prospectors who are foolish enough to brave Fermia’s hostile atmosphere in order to make a few easy credits, “no-questions-asked.” |